Epics in a battle need to run smoother. What I mean is, when an epic activates the word that tells what epic activated appears on the screen. When it disappears the person then attacks the enemy. I think it's weird for a pause to be there. In a real battle you don't stare at your enemy for a second and then attack them. So, to make it quicker and smoother, I think that when an epic is activated a person should attack right when the word shows up on the screen. A chain of relentless attacks would follow each other in very quick succession. It would make battles look more realistic and I think even more entertaining.